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What’s the Right Length for a Video?

One of the most discussed aspects of video production is the length of a video. How long should it be? If it’s online doesn’t it have to be short? Well, yes and no. When we think of online video we tend to think about Facebook or YouTube, or in some part Instagram. Platforms that lend themselves to the short form video. However, Netflix, Hulu and Amazon Prime are also online distribution platforms, but they are known for their more long form content such as television series, films and documentaries. So, what’s the answer? It actually boils down to your audience and when and where you would like to reach them.

Here’s a little primer that I found online a few years ago and it has really stuck with how we prepare videos for our clients going forward.

30 seconds to 2 minutes: This is for when you are trying to interrupt people’s day with something that’s going on with your business. This is specifically for the Facebook/Instagram/Twitter crowd. If you are trying to connect with your audience on these platforms, the shorter the better. You are interjecting into their social feed to grab their attention they most likely didn’t seek you out.

2 and one half minutes: This is perfect timing for a kickstarter/indigogo/gofundme campaign. Similar to the length of an average movie trailer, people have come to your page specifically to be pitched on the product you want them to invest in, so going a little longer than usual is ok.

5 minutes: This is mostly for our non-profit friends. This is a good length if you have a live captive audience at an event. They will sit through this because you are revealing something specific you want them to donate to or sponsor. However, if you go over 5 minutes, then it wears on. Typically if you have more to say, break the message up into more videos and spread them around during the event. Think in terms of a music video, which averages usually between 4 and 5 minutes.

Those are some really good times to stick by. In the first category, 2 minutes is stretching it. As long as you have a lot of visuals the video will move. However, you do want your audience wanting more, so knowing when and where to place your video will determine how well your video performs. That performance will in turn determine how good the return will be on that investment.

Paul J Schmidt is the Creative Video Strategist of UnoDeuce Multimedia, a full service video production company based in Lansing, Michigan that specializes in creative visual storytelling for small businesses and non-profit organizations. You can connect with them at www.unodeuce.com

My Take on VR/AR

Right off the bat, in the title I chose to abbreviate. What do I mean by VR and AR, also known as Virtual Reality and Augmented Reality. I feel these are very important technological advances in our world today, I do feel that one more than the other is going to prove more ubiquitous.

VR/AR Defined

Before we get into the what each of these new technologies will bring to our lives, let’s define what they are, according to Whatis.com:

Virtual Reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.

Augmented Reality, on the other hand, is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.

Virtual Reality Limitations

Virtual reality is not something that is new, it’s been around for decades, but is now seeing the technology catching up with the implementation. However, it is not without it’s limitations. For example, you need personalized gear, which isn’t cheap, and you need to have the viewers full attention for it to be effective. Although it delivers a much better experience than 3D, it cannot be a passive storytelling device. I see this technology being used more in training, video games and museums or historical environments. It has it’s uses but is not universal, just yet. Augmented Reality, which is a newer technology, seems to be a much more practical tool with today’s internet of things. I can see the power of the mobile app-mopshere, if I can coin a term, much more easier to traverse with AR being a part of it and easier to adopt in passive ways. Currently we have notifications and with the prevalence of more internet enabled devices mixed in with beacon technology, the sky’s the limit and it will be adopted faster.

In Regular Production

Virtual reality is here to stay, but at the moment, like I mentioned above, it has severe limitations when it comes to a wider audience. It currently cannot be just a video you google or see pop up in your news feed while waiting in line or emailed directly to you. It’s uses are very specific and will be that for awhile. I don’t know if you can just walk around with a headset on, or just want to sit at home with a headset on all of the time. You will still need flat, high quality, videos to help with that. As for AR, I don’t see that replacing video, but to have elements added into the editing process so that AR will work effectively with what you produce. So it will be another layer of post-production that will happen, such as making animated versions of YouTube’s annotations ability.

I love new technology and what we are living through today, but the assessment of this new stuff is what is important to see how it will work into what your client’s needs are. I don’t see VR being as gimmicky as 3D it will have longevity in a limited capacity, and I do see AR adding a different level of the user experience to video. What are your thoughts?

 

Paul J Schmidt is owner/production director of UnoDeuce Multimedia, a full service video production company based in Lansing, Michigan that specializes in creative visual storytelling for small businesses and non-profit organizations.

 

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